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The AI can appear from anywhere, and attack me anywhere, and no matter how spontaneous or random I am it always knows where I am, and will only stop chasing after a stupid and obscure set of situations and triggers are met. It also, however, ties into what caused my previous hatred of single-player games.
#FAR CRY 1 PC QUICKSAVE PS2#
Haven't seriously played one since Tribes came out, save for a handful of PS2 games which don't have Quicksave. Low HP from a previous firefight, and a room of enemies ahead? Quicksave, attempt it from several approaches until you clear the room and get your health pack or whatever.ĭunno, opinions. I dunno, I've just noticed that smart use of Quicksave can turn a challenging situation into an easy game. Quicksave seems to make games a lot easier (or less risky) than they would normally be, which could explain why so many prefer them over multiplayer games. Being able to save as I go into a risky room in a stealth game makes me feel like less of an awesome spy or whatever. Maybe it's because I don't have the self-control for Quicksave, but it could be also that I kind of prefer the sense of better flow that checkpoints give. I've always kind of preferred the checkpoint method. After another try or two, I could usually make it to cover. Then I'd try to run in, and I'd get blasted. I can't count how many times I would dive into a room and die before I landed. I also noticed this from a lot of people in Max Payne, because you could easily die if you tried to even enter a room, sometimes many times in a row, along with the fact that quite a few rooms seem to be set up just so enemies CAN do just that, gun you down instantly as you barge through a door. But these kind of games feel like there's no way to escape if a guard or somebody spots you, which is a hard feeling to get over, thus perpetrating the over-use of quick save. In a game like Thief, which I've (sort of but not really) been playing, due to the pace of the game going through a couple rooms can be a matter of quite a lot of time, so I'll often quicksave, even room-to-room, but it kind of removes some of the feeling of being a quick-witted thief and dulls the accomplishment of being a proper thief. It seems some games are designed around it, or feel like they are. I've noticed, though, that Quicksave is a really easy to abuse system in games. Continued abuse of our services will cause your IP address to be blocked indefinitely.I've been sort of getting into a lot of games lately, mostly playing through the early 2000's games I ignored cuz I've always been a multi-player gamer due to being terrified of AI (something I hope I get over during this single player interest). Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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